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961. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Slevin-Kelevra wrote: Says "we arenGÇÖt really worried about hitting anything outside of the high-sec application", gives it 90% reduction in jump fatigue generation. In other words, "We nerfed jump bridges but we feel bad so use this to move...
- by Dave Stark - at 2014.11.10 14:44:29
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962. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright, we're talking about it here and think there's probably no good reason not to raise the HP some. Where do you guys think it needs to be to make say, three t2 fit BS, inefficient to gank? And you're right about afk trave...
- by Dave Stark - at 2014.11.10 14:42:00
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963. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CopyCatz wrote: At what skill level is the 3 battleship mark met? It would be nice if level 4 of the new skill would enable 1.5m hangar capacity. Training up freighters to lvl 5 has been a real pita in the past, and since most lvl5 reqs usually...
- by Dave Stark - at 2014.11.10 14:34:38
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964. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Darirol wrote: why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it. not sure ...
- by Dave Stark - at 2014.11.10 14:32:51
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965. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
fits 3 battleships. fits 100mn mwd if you sacrifice a low (or maybe even don't have to depending on the rest of your fit, i fail at mentally fitting ships while at work). 3 rig and 3 lows mean it should fit a decent tank, too. overall, 10/10, go...
- by Dave Stark - at 2014.11.10 14:17:28
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966. Breaking News: No more SP loss and clone grades - in EVE General Discussion [original thread]
now, ccp just need to get rid of learning implants. although, now the clone costs are gone i'm more likely to just jump in to an empty clone on friday night and waste some frigates... i can tolerate losing 2 days training time (it's not 2 days of...
- by Dave Stark - at 2014.11.10 10:02:30
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967. Faction weapons overhaul - in Player Features and Ideas Discussion [original thread]
I'd rather see faction turrets get bonuses like less capacitor use, or more ammo capacity, or lower fitting requirements. things that aren't related to their primary use (shooting things).
- by Dave Stark - at 2014.11.10 09:56:33
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968. Mining, is it a big deal to be in a mining corp? - in Science and Industry [original thread]
there are 0 reasons to join a player owned corp as a miner. in fact, there are many reasons not to do so. wardec and (near)awox immunity, for a start. you only have to be in a fleet, not a corp, to recieve boosts. you could argue being in a cor...
- by Dave Stark - at 2014.11.10 09:53:03
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969. What do you love about GD? - in EVE General Discussion [original thread]
I love all of the subforums equally. that's because i hate everyone equally, regardless of where they post.
- by Dave Stark - at 2014.11.06 08:16:09
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970. Jump Range Nerfs. - in EVE General Discussion [original thread]
malia katain wrote: Ok today i woke up to Phoebe version of eve where it seems that once again. CCP has decided to screw with the sandbox and Nerf the jumprange of carriers, dreads and rorquals to 2.5 Light years. as i only use carriers and the...
- by Dave Stark - at 2014.11.04 22:21:14
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971. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
picking the opacity of the ui windows. i want it opaque and locked... currently i have to pick between fixed window positions, and having windows i can actually see properly when i have multiple windows open and layered (but not stacked)
- by Dave Stark - at 2014.11.04 21:59:11
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972. Oh CCP, you fail yet again. "Infinite" skill queue... - in EVE General Discussion [original thread]
Mister Tuggles wrote: I am a fairly large fan of "infinite" training time, especially the cap at 50 skills in the queue at a time. "Hey guys, you can plug 10 years of training in, BUT you are limited to get 10 years of training plugged in with...
- by Dave Stark - at 2014.11.04 21:16:40
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973. Mining - in Science and Industry [original thread]
Ozmodan wrote: CCP keeps fixing things, yet continues to avoid mining which is the most broken mechanic in the game. Ever tried to mine on Monday morning? The asteroids are so tiny as to be a complete waste of time. I have seen enumerable solu...
- by Dave Stark - at 2014.11.04 19:28:21
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974. Why doesnt mining make more isk? - in EVE General Discussion [original thread]
Seven Koskanaiken wrote: Prime Arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular ark, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. The rarest an...
- by Dave Stark - at 2014.11.04 19:06:54
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975. Why doesnt mining make more isk? - in EVE General Discussion [original thread]
Mr Epeen wrote: Dave Stark wrote: Mr Epeen wrote: Dave Stark wrote: Josef Djugashvilis wrote: Kill all the other miners, then you will make a fortune. can't, ccp is removing awoxing. I'm pretty sure that more miners die each da...
- by Dave Stark - at 2014.11.02 19:29:46
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976. Why doesnt mining make more isk? - in EVE General Discussion [original thread]
Mr Epeen wrote: Dave Stark wrote: Josef Djugashvilis wrote: Kill all the other miners, then you will make a fortune. can't, ccp is removing awoxing. I'm pretty sure that more miners die each day to suicide ganks than have been destro...
- by Dave Stark - at 2014.11.02 18:35:12
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977. Why doesnt mining make more isk? - in EVE General Discussion [original thread]
Josef Djugashvilis wrote: Kill all the other miners, then you will make a fortune. can't, ccp is removing awoxing.
- by Dave stark - at 2014.11.02 18:09:36
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978. The end of Corpmate Awoxxing? - in EVE General Discussion [original thread]
Veers Belvar wrote: Dave Stark wrote: Mr Epeen wrote: I can't help but compare this thread to many like it in the past about mechanic changes. CCP changes mechanics when they become so commonplace that everyone is 'abusing' it. if peo...
- by Dave Stark - at 2014.10.31 15:30:32
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979. The end of Corpmate Awoxxing? - in EVE General Discussion [original thread]
Mr Epeen wrote: I can't help but compare this thread to many like it in the past about mechanic changes. CCP changes mechanics when they become so commonplace that everyone is 'abusing' it. if people bothered to do basic recruitment checks,...
- by Dave Stark - at 2014.10.31 15:13:43
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980. The end of Corpmate Awoxxing? - in EVE General Discussion [original thread]
Good Posting Reloaded wrote: High sec should be safer for new players, and since many old players are too scared of leaving the kiddie pool and they continue ******* with newbies, ccp is hitting their butt with a stick because they have been ve...
- by Dave Stark - at 2014.10.31 14:22:24
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